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Interior Scene

All meshes modelled in Maya

Rendered with Vray

​A monastery courtyard made as a game environment. It is made of seamless modular pieces. The building pieces are using two different materials. The tree and the decoration plants have their own maps.







On the side, there are some of the pieces that combined together create the courtyard scene.

An old Brazier.

Triangles: 2144.​

Size of maps: 2048 pixels.

Environment example and assets made for the independent game "Hamusuta Man". The Assets are using flat shaded textures. Models and UVs are arranged so they can use colour variations of the same texture, hence providing visual variety while maintaining customization efficiency. 



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