







Characters in developement, made for the game "Stellar Codex" (www.creat3d.com/games/sdx/)
Suit: 23000 tris / Heads: 9500 tris
Modelled in Maya
Sculpted with Zbrush
Male anatomy sculpt and base mesh head.
Modelled in Maya
Sculpted with Zbrush




Main Character: 15624 tris.
Weapons: 5478 tris.
Maps: 2048 pixels.
Realised for the Bioware - CGHub Contest 2013




Main Character: 14914 tris.
Gear (without weapons): 3264 tris.
Maps: 2048 pixels.




Main Character: 14446 tris.
Gear (without weapons): 6595 tris.
Maps: 2048 pixels.




A giraffe made as a pet for the online browser game "Smeet". en.smeet.com
Modelled, rigged and animated with CAT rigging within Autodesk 3D studio Max.
Mesh: 737 tris.
Uses a flat shaded texture of 1024 pixels with free space reserved for accompanying accessories textures.




A pomeranian dog made as a pet for the online browser game "Smeet". en.smeet.com
Modelled, rigged and animated with CAT rigging within Autodesk 3D studio Max.
Mesh: 834 tris.
Uses a flat shaded texture of 1024 pixels with free space reserved for accompanying accessories textures.




A platypus made as a pet for the online browser game "Smeet". en.smeet.com
Modelled, rigged and animated with CAT rigging within Autodesk 3D studio Max.
Mesh: 498 tris.
Uses a flat shaded texture of 1024 pixels with free space reserved for accompanying accessories textures.