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Characters in developement, made for the game "Stellar Codex" (www.creat3d.com/games/sdx/)

Suit: 23000 tris / Heads: 9500 tris

Modelled in Maya

Sculpted with Zbrush



Male anatomy sculpt and base mesh head.

Modelled in Maya

Sculpted with Zbrush



Main Character: 15624 tris.

Weapons: 5478 tris.

Maps: 2048 pixels.

Realised for the Bioware - CGHub Contest 2013  



Main Character: 14914 tris.

Gear (without weapons): 3264 tris.

Maps: 2048 pixels.



Main Character: 14446 tris.

Gear (without weapons): 6595 tris.
Maps: 2048 pixels.


​A giraffe made as a pet for the online browser game "Smeet". en.smeet.com

Modelled, rigged and animated with CAT rigging within Autodesk 3D studio Max. 

Mesh: 737 tris.

Uses a flat shaded texture of 1024 pixels with free space reserved for accompanying accessories textures.

​A pomeranian dog made as a pet for the online browser game "Smeet". en.smeet.com

Modelled, rigged and animated with CAT rigging within Autodesk 3D studio Max. 

Mesh: 834 tris.

Uses a flat shaded texture of 1024 pixels with free space reserved for accompanying accessories textures.

​A platypus made as a pet for the online browser game "Smeet". en.smeet.com

Modelled, rigged and animated with CAT rigging within Autodesk 3D studio Max. 

Mesh: 498 tris.

Uses a flat shaded texture of 1024 pixels with free space reserved for accompanying accessories textures.

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