MOTORBIKE
A motorbike modeled in Maya. It is based on a BMW model as customized in a version called BMW R 1200R custom candy by Motorieep.
It uses a texture atlas with maps to control roughness in the shader within UE4 and a seperate texture set for the dirt that is applied with vertex painting within the engine. It's made out of 47.000 triangles.
BERETTA
A Beretta92A1 model that I made in Maya and then used Substance Painter to produce the Diffuse, Metallic, Roughness and Specularity Maps, used for its final material in Unreal Engine 4.
It also features a silencer and seperate top part that takes into acount a potential firing animation.
Polycount is 7.200 triangles
BUDDHA STATUETTE
A small decorative Buddha Statuette used in the Loft scene.
It is modeled in Maya and sculpted in Zbrush. It uses only a diffuse map and a normal map to produce its look in Unreal Engine 4
The polygon count is 2.200 triangles