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MOTORBIKE

A motorbike modeled in Maya. It is based on a BMW model as customized in a version called BMW R 1200R custom candy by Motorieep.

 

It uses a texture atlas with maps to control roughness in the shader within UE4 and a seperate texture set for the dirt that is applied with vertex painting within the engine. It's made out of 47.000 triangles.

view the model on Sketchfab

BERETTA

A Beretta92A1 model that I made in Maya and then used Substance Painter to produce the Diffuse, Metallic, Roughness and Specularity Maps, used for its final material in Unreal Engine 4.

It also features a silencer and seperate top part that takes into acount a potential firing animation. 

 

Polycount is 7.200 triangles

view the model on Sketchfab

BUDDHA STATUETTE

A small decorative Buddha Statuette used in the Loft scene. 

It is modeled in Maya and sculpted in Zbrush. It uses only a diffuse map and a normal map to produce its look in Unreal Engine 4

 

The polygon count is 2.200 triangles

view the model on Sketchfab

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